![]() In this blog post, I set up a simple project to demonstrate a couple advanced drag gestures that can be prototyped with Framer.įollow the tutorial, examine the source code, and try to add similar swipe interactions to your own Framer prototype that you made in the last step.įramer's handy live editor lets you examine and tweak example code. The strength of Framer lies in being able to prototype all sorts of complex gestures, especially those where how far you swipe or drag an element has a direct effect on its attributes. Prototyping Swipe and Drag Gestures with Framer. ![]() Watch the video to see how the Photoshop exporter works, and try to turn one of your own Photoshop or Sketch mockups into an interactive prototype with the exporter tools. Framer has an official Photoshop exporter, and there is an unofficial Sketch exporter as well. This way, you can skip the boring legwork of bootstrapping a prototype from existing assets, and really integrate making interactive prototypes into your daily workflow. The most powerful feature of Framer is being able to turn your Photoshop or Sketch mockup into a Framer prototype with one click. ![]() Watch the introduction video to get familiar with the core concepts of Framer.JS. Skip to 6:43 for a basic example of how views and animations work in Framer, and to 15:00 for adding interactions. Koen will walk you through the demos from the home page of the Framer website, and then write some examples to show the basics Framer. In this video, Koen, the creator of Framer, explains why being able to prototype motion and interactions is really important for designers, and why the current tools that we are using for interactive design are hindering our workflow.
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